Back Room Operations

Added:

|

Last modified:


“What is the matter?”
“Manure … but what can you expect when you conduct your business in a stable?”

Need a place to store your wares and loot? Get a building! You can find out what buildings are available in the area if you see the icon on a business. You use a Favor with that business to get the building – and money. Lots and lots of money.

At the beginning of the game, buildings are reasonably priced, but the larger your territory gets, and the more buildings you have, the more expensive the buildings, and they quickly spiral to unaffordable levels: up to 98%-ish of your outfit’s total cash amount. Perhaps okay if you have $1000, but having to part with $98k out of $100k (or $980k out of $1M) isn’t great.

If you have the money, buying several during the same turn should at least give you a similar price, but you’d need the money to do so. Unless you’re at the very start of the game and have a reliable source of income, I do not recommend buying buildings.

Occasionally you may come across buildings being given as mission rewards, but this can be very rare. Your best bet is to open a gambling operation and wait for some regulars to start owing you money so you can discuss Business Opportunities with them. Provided they don’t run away when you come to cash in, they’ll give you a building. This is by far the most efficient way to gain buildings, but it can take a while before you get consistent results. Once you do, you’ll be swimming in buildings.

If your outfit has Accountants (Captains with the Accountant role) and an Accountant scheme is available, you can use them to get a building. You can select buildings according to size and what they passively produce, but you can’t see where any of the buildings are located before you make your selection.

If you have the Shadow Government DLC your bribed politicians will give you a free building if you enact the Abandoned Property Seizures law. They’ll only give you one per politician per election cycle, and only if the ward office is in your territory – and there’s a building available.

Building sizes

Buildings come in several different sizes: 750, 1000, 1250, 1500, 1750, 2500, 5000 ft³. It varies which ones are available to you, but the ones you can buy will be the same ones you can get as mission rewards or from extorted gamblers. 1750/2500 ft³ are ideal for speaks.

➡️ Passive productions

CategorySize (imperial)Size (metric)Frequency
Hidden Closet750 ft³21.42 m³3.61%
Small Commercial1000 ft³28.57 m³35.29%
Medium Commercial1250 ft³35.71 m³24.48%
Large Commercial1500 ft³42.85 m³0.57%
Small Industrial1750 ft³50 m³22.96%
Medium Industrial2500 ft³71.42 m³12.52%
Large Industrial5000 ft³142.85 m³0.67%
Based on 527 buildings spread across ten maps, playing on Steam. Last updated 12 June 2025.

Expanded Storage Space

“Convert this space into extra storage” makes any size building into 7000 ft³ (200 m³) storage, which is especially useful for buildings too small to run most other operations from, e.g. 750 ft³.

Produces nothing, has no expansions or upgrades, and you can’t remove the operation later in order to build something else instead, so use it wisely. Managers serve no purpose, so no need to assign one.