Makin’ Things

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Sometimes you gotta make your own ingredients, either because you don’t have enough suppliers or you use too much of it for them to keep up.

Production stalled comes up if there wasn’t enough materials in storage when a production cycle ended. As long as you have enough materials in the building before the turn the cycle is supposed to end, it will run as normal.

The input/output and time frame are based on not having a manager, while the number of Expansions (see below) are based on having an Organized and/or Hardworking manager.

Completing production cycles is how your manager gets XP to level up.

Things you can make

You can also run a bottling operation if you have booze barrels.

Expansions

Adding a manager and expansions will allow you to use fewer materials for more output and cuts down on production time. When upgrading an operation, all expansions are removed/reset so you will need to pay to reapply them.

Expansion nameRequirementsEffectCost
Industrial FiltersSkill: Industrial FiltersInput -10%-$800
Production TrackingTrait (any): Hardworking, Intelligent, OrganizedOutput +10%-$100
Steam SanitizerSkill: Sanitary MeasuresOutput +10%-$600
Expansion options:
other productions
Industrial Filters✔️✔️✔️✔️✔️✔️✔️
Production Tracking✔️✔️✔️✔️✔️✔️✔️
Steam Sanitizer✔️✔️✔️✔️✔️✔️✔️

The counterfeit label printer has slots for expansions, but there are no expansions you can actually add to it.

Corresponding tables for T1-T4 alcohols and exclusive alcohols are available on the Makin’ alcohol page.