“You have a gun under your jacket.”
“It’s a Colt 1903.”
“I have one of those. And a Smith and Wesson Triple Lock. A Roth-Steyr, a Webley 455, a Mauser 1914, very small. Enfield 1917, 30-06, telescopic sight. Very accurate, accurate up to 700 yards. But I like the Colt in the hand. How do you use yours?”
“How do you think?”
“You use it to kill people? It’s very good for that.”
Let’s face it, the streets are dangerous. Sure, you’ve got a good set of knuckles on you, but they ain’t gonna go far when you meet a rival with a Tommy gun. Let’s get you something to wield and you can save your paws for the boxing ring.
You can’t sell weapons, but baseball bats and crowbars are used in some recurring missions, so keep a hold of those somewhere.
In general, you can’t buy weapons. You have to either kill a hooligan or rival, complete certain missions (including at train stations), get it from a front or a bribed cop. See below for details.
Most lower level weapons can be found if you raid a hooligan’s safe house. Killing a rival outfit member, at least later, will usually get you a Winchester and/or a Tommy gun.
To get a Thompson Machine Gun from a cop or a front, it will cost you 3 Favors. If you have less than 3, they won’t give you the option. The number available also seems to depend upon your crew size and how many Tommy guns you already have.
Leveling up
According to the settings, these are the buffs you get for leveling up. It would make sense if this related to a crew member’s Well-Known Brawler level, but you only get a maximum of three levels in that, so I honestly don’t really know what this relates to.
Buffs | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Level | +3 | +5 | +7 | +9 | +10 |
Hit % | +10 | +15 | +17 | +19 | +20 |
Melee weapons
All melee weapons give a bonus if your crew member is a “convict”. A bunch of them also give a bonus to something called starter-combat.
Bare fists
You get it from … birth? 😛
Icon | Chance to hit | Damage | Price | Trait modifiers | Trait modifiers |
---|---|---|---|---|---|
95% | 5-25 | n/a | +10 Strong +5 Cruel +10 if convict | -10 Weak -5 Kind |
Baseball Bat
4x used in the Intimidator scheme. Get it from furniture stores and hardware stores.
Icon | Chance to hit | Damage | Price | Trait modifiers | Trait modifiers |
---|---|---|---|---|---|
80% +10 sc | 10-30 | $5 | +10 Aggressive +10 Strong +15 if convict +10 starter-combat | -10 Cautious -10 Weak |
Billy Club
The price listed is from the in-game encyclopedia, even though you can’t actually buy these anywhere. You can get them from bribed cops.
Icon | Chance to hit | Damage | Price | Trait modifiers | Trait modifiers |
---|---|---|---|---|---|
90% | 20-50 | $20 | +10 Aggressive +10 Strong +20 if convict +10 starter-combat | -10 Cautious -10 Weak |
Crowbar
5x used in the recurring mission Car Deals. Get it from glass factories, hardware stores, and some furniture stores.
Icon | Chance to hit | Damage | Price | Trait modifiers | Trait modifiers |
---|---|---|---|---|---|
85% +5 sc | 20-40 | $10 | +10 Aggressive +10 Strong +20 if convict +5 starter-combat | -10 Cautious -10 Weak |
Pocket Knife
Get it from bribed cops, I think?
Icon | Chance to hit | Damage | Price | Trait modifiers | Trait modifiers |
---|---|---|---|---|---|
75% +10 sc | 5-35 | n/a? | +10 Agile +5 Tall +15 if convict +10 starter-combat | -10 Clumsy -5 Short |
Switchblade
Get it from furniture stores, hardware stores, bribed cops, fronts.
Icon | Chance to hit | Damage | Price | Trait modifiers | Trait modifiers |
---|---|---|---|---|---|
75% +10 sc | 15-35 | $80 | +10 Agile +5 Tall +20 if convict +10 starter-combat | -10 Clumsy -5 Short |
“Leave the gun, take the cannoli.”
Ranged weapons
Note: Trait modifiers (below) are from the Ultimate Guide, I don’t know if they’re still accurate or not.
Colt Pistol
Requires crew size: 5. Get it from bribed cops, fronts, and train station armory raids.
Icon | Chance to hit | Damage | Price | Trait modifiers | Trait modifiers |
---|---|---|---|---|---|
90% | 40-60 | n/a | +10 Sharpeyed +5 Aggressive +5 Careless +5 Immoral +5 Short | -10 Cautious -10 Myopic |
Pocket Pistol
Requires crew size: 3. Get it from bribed cops, fronts, and train station armory raids.
Icon | Chance to hit | Damage | Price | Trait modifiers | Trait modifiers |
---|---|---|---|---|---|
50% | 40-90 | n/a | +10 Sharpeyed +5 Aggressive +5 Careless +5 Immoral +5 Short | -10 Cautious -10 Myopic |
Thompson Machine Gun
Requires crew size: 7, and having met 3 rival outfits. Get it from bribed cops, rival outfits, train station armory raids, and fronts.
Icon | Chance to hit | Damage | Price | Trait modifiers | Trait modifiers |
---|---|---|---|---|---|
100% | 60-100 | n/a | +10 Aggressive +10 Careless +10 Immoral | -10 Cautious |
Winchester
Requires crew size: 5 and having met 3 rival outfits. Get it from bribed cops, rival outfits, train station armory raids, and fronts.
Icon | Chance to hit | Damage | Price | Trait modifiers | Trait modifiers |
---|---|---|---|---|---|
95% | 50-100 | n/a | +5 Aggressive +5 Careless +5 Immoral +5 Sharpeyed +5 Tall | -10 Cautious -5 Myopic |