Gambling modifiers

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Getting to grips with the nitty-gritty of how gambling is set up to work behind the scenes by interpreting the settings file for gambling. This is based off the Steam game with all DLC, but without mods.

Jump to: Features | Manager modifiers | Debt | Repayment requirements | Alcohol

Visitors

The minimum number of visitors each size gambling house can have varies: small (0), medium (40), large (100).

Visitor numbers are based on being 4% of the population size of the area. The estimated baseline area of effect is 30. (Note to self: check if “AoE” seems to correspond to corners in the precinct.)

Increase visitors

Applies toQualifierVisitors
All gambling opsPopulation has same ethnicity as boss+1%
Medium and Luxury Casinos
(Atlantic City)
Luxury Carpets feature+20%
Large Gambling Houses and
(Atlantic City) Luxury Casinos
Imported Furniture feature+50%

Gambler traits

A gambler can place a minimum bet 10 times before getting banned. Unsure if this means that’s when you become able to kick them out, or if it’s an automated thing.

Applies toTraitModifier
Minimum betsCautious
Nervous
-30%
Maximum betsConfident+20%
Careless+50%
Cautious
Mellow
Nervous
-10%
Skill at PvP games¹Intelligent
Quiet
Sharpeyed
+50%
Myopic
Sociable
-10%
Attractive
Cautious
Confident
+10%
Nervous
Slow
Talkative
-70%
¹Player-versus-player as in games where gamblers play against each other instead of the house, e.g. poker. Instead, the house earns its money by taking a commission on the pot. This is listed as the % rake on the Gambling Features page.

Features

All information regarding features has been incorporated into the tables on the Gambling Features and Atlantic City Casinos page.

Manager modifiers

Base valueManager level/traitModifier
Build costMechanically Minded 1
Mechanically Minded 2
Mechanically Minded 3
Mechanically Minded 4
-10%
-20%
-25%
-50%
Weekly costTrait: Organized-10%
House Manager 1
House Manager 2
House Manager 3
House Manager 4
-10%
-20%
-25%
-50%
Minimum and
maximum bets
Trait (any):
Hardworking
Intelligent
Organized
+10%
Pit Boss 1
Pit Boss 2
Pit Boss 3
Pit Boss 4
+10%
+20%
+30%
+50%
Win chanceMechanically Minded 1
Mechanically Minded 2
Mechanically Minded 3
Mechanically Minded 4
-10%
-20%
-25%
-50%
HeatHouse Manager 1
House Manager 2
House Manager 3
House Manager 4
-10%
-20%
-25%
-50%

Debt

Presumably the chance of appearing as an option for debt repayment is down to whether or not certain prerequisites are met, i.e. available properties in area, contacts known to the gambler, etc. (See below.)

The different levels correspond to how many times someone gets into debt from frequenting one of your gambling spots. As long as the person sent to extort the gambler has enough money money in the car to cover the full debt, you can choose to forgive the debt.

All levels have a cash debt value trigger, which goes down by 20% if the gambling house they’re indebted to has the Uniformed Attendants performance enhancing feature. It looks like the effect of this will stack if you have more than one of that feature in the same op.

Level 1 (cash value $500)
Repayment offerChance of successChance of appearingDays to collection
Building (low)50%100%14
Car70%100%14
Pickup Truck60%40%14
Truck parking spot80%40%14
Discover imported liquor¹ (Atlantic City²)90%30%14
Imported liquor (low) (Atlantic City)80%30%14
Business introduction80%50%14
Hooligan introduction80%50%14
T1 liquor³80%30%21
¹Canadian Whiskey, Caribbean Rum, English Gin, German Schnapps, Irish Whiskey, Scotch Whiskey.
²There’s a bug with German Schnapps, meaning you can discover it on other maps. See known issues for a fix.
³Brick Wine, Hard Cider, Homemade Beer, Moonshine, Applejack (Pittsburgh), Fruit Wine (Detroit).

Level 2 (cash value $1000)
Repayment offerChance of successChance of appearingDays to collection
Building (medium)60%100%14
Town Car (Atlantic City)80%20%14
Small Delivery Truck60%40%14
Family introduction70%100%14
Imported liquor (medium)¹ (Atlantic City)60%30%35
Business exclusivity deal50%30%14
Discover T2 liquor²70%30%14
T2 liquor60%30%21
¹Canadian Whiskey, Caribbean Rum, English Gin, German Schnapps, Irish Whiskey, Scotch Whiskey.
²Counterfeit Wine, Sparkling Cider, Backroom Beer, Bathtub Gin, Homemade Brandy (Philadelphia), Corn Whiskey (Cincinnati).

Level 3 (cash value $2000)
Repayment offerChance of successChance of appearingDays to collection
Building (high)90%100%14
Sports Car (Atlantic City)30%20%34
Cargo Truck (Atlantic City)60%20%14
Family introduction100%100%14
Imported liquor (high)¹ (Atlantic City)40%100%35
Business exclusivity deal50%30%14
Discover T3 liquor² (Atlantic City)80%100%28
T3 liquor70%100%14
Discover T4 liquor³ (Atlantic City)60%100%28
T4 liquor60%80%14
¹Canadian Whiskey, Caribbean Rum, English Gin, German Schnapps, Irish Whiskey, Scotch Whiskey. This option is probably limited to Atlantic City, but I’m not sure.
²Bottled Brandy, Bottled Rum, Bottled Vodka, Bottled Whiskey.
³Aged Whiskey, Champagne, Cordials, Gin, Spiced Rum.

Repayment requirements

To be offered, all car or truck options need your outfit to have enough of the corresponding parking space available. It can’t overflow by more than 1. To be offered a truck parking spot you need to have at least two truck parking spaces already.

The Town Car in Atlantic City is only available during the summer months, specifically May through September.

The Pickup Truck does a check for a skill called delivery-driving. Possibly corresponds to Truck Driving?

Introductions to businesses and hooligans require the gambler to know someone they can introduce you to, but there doesn’t seem to be anything stopping them from introducing you to people you already know.

Introduction to family gives a relationship boost. If I’m reading it right, it won’t introduce you to someone who is related to one of your crew members. Same thing applies to cutting an exclusive deal with a business. To get an exclusive deal you also need to have met at least two rival outfits.

The only real difference between the low/medium/high building offer is the success rate, and that the “low” option doesn’t seem to require the gambler having a family member who is offering a building, which the other two do. Other than that they do check that there is a building available nearby.

Alcohol

All of the alcohol you get from gamblers is set to be delivered to your safe house, ignoring capacity.

LevelAlcohol + amountRequirements
T1Brick Wine 100
Hard Cider 100
Homemade Beer 130
Moonshine 60
Applejack 80
Fruit Wine 80
Does a check for whether you’ve produced less than 10 of the resource.
T2Counterfeit Wine 90
Sparkling Cider 110
Backroom Beer 110
Bathtub Gin 80
Homemade Brandy 80
Corn Whiskey 90
Does a check for whether you’ve unlocked the resource and produced less than 10 of it.
T3Bottled Whiskey 50
Bottled Brandy 80
Bottled Rum 90
Bottled Vodka 65
Does a check for whether you’ve unlocked the resource.
T4Aged Whiskey 50
Champagne 80
Cordials 50
Gin 50
Spiced Rum 50
Does a check for whether you’ve unlocked the resource.
Imports (low)Canadian Whiskey 10
Caribbean Rum 8
English Gin 8
German Schnapps 8
Irish Whiskey 8
Scotch Whiskey 8
Checks if the gambler in Atlantic City matches the import ethnicity and that you’ve unlocked the resource.
Imports (medium)Canadian Whiskey 20
Caribbean Rum 15
English Gin 15
German Schnapps 15
Irish Whiskey 15
Scotch Whiskey 15
Checks if the gambler in Atlantic City matches the import ethnicity and that you’ve unlocked the resource.
Imports (high)Canadian Whiskey 40
Caribbean Rum 25
English Gin 30
German Schnapps 25
Irish Whiskey 25
Scotch Whiskey 25
Checks if the gambler in Atlantic City matches the import ethnicity and that you’ve unlocked the resource.

For T2 alcohol to be discovered, it checks that you don’t already know of it, and if you have the corresponding T1 skill, e.g. you can only discover Counterfeit Wine if you haven’t discovered it yet, and if you have the skill to make Brick Wine. Strangely, and this looks like a bug to me, Homemade Brandy does a check for the Applejack skill, despite them both being map exclusives on different maps.

To discover T3 alcohol through gamblers, you need to have a territory of at least 15 corners and be in Atlantic City (!). It checks that you haven’t discovered the resource already, and have unlocked at least one of the T2 options. Same rules apply for T4, but the unlock requirement is one of the T3 options.

Imported booze checks for you being in Atlantic City (except for German Schnapps, see known issues for how to fix that), that you haven’t already discovered the resource, and that the gambler is one of the six importing nationalities, e.g. Irish for Irish Whiskey.