The Capone Outfit

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Map: Chicago
Seed: 1804223405
Nationality: Italian
Played: 5 Apr 2023 to 3 Oct 2023 (Epic), 17 Apr 2024 to 26 Apr 2024 (Steam)

After playing the New York map on Epic, I decided to go back and play a little more on the tutorial map, to see if it was as tricky as I thought, because New York had seemed very easy by comparison. Problem was that since I added Shadow Government, eventually the save broke. So I thought I’d start a brand new game in Chicago instead. I played it up until 17 June 1932, when I left it. Eventually I copied the save over to Steam, and after finally finishing my first game in New York, I thought I’d go back and finish this.

For the longest time I had zero auto-routes. Then, once I bought the game on Steam and was told by others they’re really useful if you use them right, I added routes to pick up money from fronts and gambling houses. When I then went back to finish the game, I had a lot of people to divert from the streets to auto-routes, not to mention getting a lot more trucks and changing some buildings into distribution centers. Once I had done that, though, things went relatively quickly.

Let’s get to it.

Ralph “Bottles” Capone, a Weak/Hardworking/Friendly Italian starting out in Westloop, Chicago, where he was focusing on Protection Rackets.

Named after an older brother of Alphonse “Scarface” Capone, I thought I’d see how he’d do taking over Chicago. It’s from this game I came to pick my CoG server handle on Discord. 😁

Nitkin’s Polish Delicatessen produces 30 Stoneware Crocks and 4 Hops every 2 turns.

The Capone Family

Obviously this Capone family is not the same as the Capone family. It did amuse me that I had a whole bunch of relatives available. I found my brother Giorgio “Barrels” Capone (Quiet/Clumsy/Strong) and hired him. He, too, got to drive around in an armored car.

Unfortunately I didn’t look at further family members until November 1933, when I found another brother, Glenn (Slow/Clumsy), and put him in an armored car for his own safety.

When I looked at the family connections, I discovered that two of my long-standing crew members (one of which was a captain) were a) sisters, and b) our cousins! I also found six other cousins to hire, although arguably it was a bit late at that point. Did I mentioned this was with like 3 turns left of the game? 🥴

The funniest thing was still finding myself neighbors with another Capone outfit – not a coincidence, it was run by my father Giulio Capone!

Family connections (as of November 1933)

Progression 1920-1933

I don’t know when the first screenshot is from, except it’s very early on, as can be seen by the numbers.

My safe house is on the diagonal road, the corner below the turn to the left. My mother Pauline ran the business in the first building I managed to get, Pauline’s Place. It became a Corner Speakeasy. It was a speak for a very long time, until I came across a 5000 ft³ building not too far away some years later, and moved it. It then became a bottling plant, followed by (when I started playing it again on Steam) an expanded improved bootlegger, because I really needed the crocks!

At 33 corners (6 April 2023), unknown date in-game, Bottles is expanding in almost every direction.

Three days IRL later, and we’re still growing.

The next update isn’t until 26 May 1927 (turn #365), where the number of corners had risen to 116. Bottles had 38/43 people, 12 cars, 8/8 trucks, 14 backroom operations and 5 gambling houses.

The territory was spread out in an inconvenient way, but I made it work. I was on good terms with dear ol’ dad.

By 15 November 1928 (turn #442), Capone Junior had started making headway into the Downtown area. Corners still at a sort of modest 153, with a crew of 62/71. Now down to 9 cars, but 26/25 trucks. Eight gambling houses now, even though a couple of them were low on numbers. I had doubled the number of backroom operations to 28, which included five speaks and two truck repair bays. I even had four buildings to spare!

The screenshot from 6 September 1929 doesn’t have a comment to go with it, but I’ve expanded more in the Downtown area, and even tried to open some new fronts on the other side of the other Capones. I eventually closed them down, it was too much of a hassle to try and get to them every month (still no auto-routes at this point). I got them back later.

As of turn #519 in May 1930, The Outfit sat on around $1.3 million, had control over 215 corners, a crew of 87/99, with 8 cars and 40/41 trucks. The vast majority of those trucks were pick-up trucks, because small delivery trucks were few and far between on Epic. (Steam is far more generous with them.)

A snowy winter’s day in Chicago, 13 February 1931, and dear ol’ daddy Capone was no more, courtesy of some of my underlings. His former territory is now in his son’s hands. As it should be. Just ask “Chickie” Invernizzi. 🤌

An interesting thing happened (2 August 2023). As I was trying to take over the territory, suddenly a couple of corners turned red – they belonged to The Capone Outfit, the one that had been eliminated. As they came to their senses, the corners reverted back to neutral and were swiftly taken over.

I didn’t really have a specific goal in mind with this map, but taking over most of it seemed like a good idea. I don’t know when the next screenshot is from in-game (it’s from 6 September 2023), but probably later in 1931 or early 1932. The Sullivan Outfit had been taken care of, and Lincoln Park was now free to move into. I had also sent people around to scout the rest of the map, because why not?

So, when I switched to playing on Steam, 17 June 1932 (turn #629), Bottles’ little empire now stretched to 544 corners. At the time, The Outfit was +10 with the Kellers, +5 with the Randalls and +0 with the Kowalczyks, so I was planning on leaving them alone for the time being. There was still plenty of other space I could move into – barring any awkward corners, of which there are a lot on this map.

Most of this particular save was me really getting to grips with the game. In fact, I started working on this guide while playing it, because I wanted a quick reference to what I needed for building various operations. There’s a learning curve. If I started it again from scratch, there are many things I would do differently. Making sure no operations run at a full production cycle in one turn would be a good starting point …

As the final year of Prohibition dawned, 7 January 1933 (turn #658), and having now used everything I learned from playing this map, and others, and working on this guide (which taught a whole bunch of new things), things were looking rather different then they had been …

Now The Outfit was in control of 603 corners, had a crew of 152/210, with and 72/79 trucks. Money-wise, $2.58 million cash, and a net worth of $3.56 million. Not bad for 31 turns of work, eh? 😆

Most of the not-blue corners left on the map are corners without businesses, or where the only business refuses to open a front. I was still happy to leave the three remaining outfits alone, because I was trying to get more businesses going. But they had other ideas.

The End of Prohibition

The final tally of corners when 9 December 1933 came around was 713 corners, 181/263 crew (of which about half were running auto-routes), with around $3.08 million in cash and a net worth of ca $4.16 million. There’s also 199 spare political influence.

Crew

24 people on the road, including Bottles. There are also two people unassigned, waiting to be assigned to backroom operations.

Auto-routes

Gambling: 2
Fronts: 13
Buy/Move/Drop/Stock: 73
Unassigned: 3
Spare people waiting for a route: 3

Captains

The problem here is that I played until 1932 on Epic, where I don’t have all the DLC, so for most of the game my captain role options were limited to 3.

Enforcer: 0
Intimidator: 5
Jailbird: 0
Lookout: 0
Mouthpiece: 2
Closer: 0
Accountant: 2
Operative: 7
Unassigned: 10

At the point I could get other roles I had already explored the whole map, so Lookout was impossible to get. I was trying to get two Enforcers, but they never made the requirements in time.

Crew Deaths

They took out one captain, Bogdanov, but I don’t remember the details.

Willie “Whiskey” BlockCharles “Cognac” Bogdanov
American, died in 1929Russian, died in 1929
Safehouses looted: 6
Gamblers extorted: 6
Conversations: 545
Times fought: 15
Fronts protected: 2
People killed: 2
Ellen “Extreme” NitkinSarah “Salud” Stepanov
Swedish, died in 1929German, died in 1933
Gamblers extorted: 7
Businesses discovered: 8
Conversations: 209
Businesses discovered: 35
Safehouses looted: 6
Corners scouted: 19

Stepanov was killed by the Kowalczyk Outfit while protecting a front, which is why I decided to go after them and take their territory.

Allies

Based on how many precincts and wards cover Capone territory.

Bribed CopsSponsored Politicians
Downtown: 4 of 4Downtown: 5 of 5
Goose Island: 2 of 2Goose Island: 3 of 3
Lincoln Park: 3 of 3Lincoln Park: 2 of 2
Southloop: 1 of 3Southloop: 1 of 3
Westloop: 11 of 11Westloop: 10 of 12

Operations

Alcohol

8x Tier 1 productions

I would say that one of the things I learned here was which expansions to use, but more importantly, how to upgrade your managers. The output here is so far off ideal, and having productions complete every turn isn’t sustainable. It’s a much better balance to get 220 beer every 4 turns than 137 every 1.

Homemade Beer
TurnsExpansionsManager Experience
16802204German Beer Kettles
Ethnic Solidarity
Production Tracking
Brewing: Homemade Beer 5
12561371Steam Sanitizer
German Beer Kettles
Ethnic Solidarity
Production Manager 3
Distillation: Booze Manufacture 3
Hard Cider
TurnsExpansionsManager Experience
9451102English Cider Presses
Ethnic Solidarity
Production Tracking
New Rank: Captain 1
Production Manager 3
Distillation: Booze Manufacture 3
13641325Steam Sanitizer
English Cider Presses
Ethnic Solidarity
Brewing: Cider 2
I replaced the second manager fairly recently.
Moonshine
TurnsExpansionsManager Experience
1228683Steam Sanitizer
Polish Spirit Stills
Ethnic Solidarity
New Rank: Captain 1
Production Manager 3
Distillation: Booze Manufacture 1
1640754Steam Sanitizer
Polish Spirit Stills
Ethnic Solidarity
Distillation: Moonshine 1
I replaced the second manager fairly recently.
Brick Wine
TurnsExpansionsManager Experience
7451004High Quality Yeast
Italian Wine Presses
Ethnic Solidarity
New Rank: Captain 1
Production Manager 3
Distillation: Booze Manufacture 3
8521104Steam Sanitizer
Italian Wine Presses
Ethnic Solidarity
Production Manager 2
Distillation: Booze Manufacture 3
8x Tier 2 productions
Backroom Beer
TurnsExpansionsManager Experience
812481205Ethnic Solidarity
Junkyard Improvements
German Beer Kettles
Distillation: Booze Manufacture 2
Brewing: Backroom Beer 5
812481087Double Barrel Production
Ethnic Solidarity
German Beer Kettles
Distillation: Booze Manufacture 1
Brewing: Backroom Beer 2
Bathtub Gin
TurnsExpansionsManager Experience
8548904Ethnic Solidarity
Junkyard Improvements
Polish Spirit Stills
Distillation: Booze Manufacture 3
Infusion: Bathtub Gin 2
8548905Ethnic Solidarity
Junkyard Improvements
Polish Spirit Stills
Distillation: Booze Manufacture 2
Infusion: Bathtub Gin 2
Counterfeit Wine
TurnsExpansionsManager Experience
810721358Ethnic Solidarity
Junkyard Improvements
Italian Wine Presses

Distillation: Booze Manufacture 2
Winemaking: Counterfeit Wine 2
810721238Ethnic Solidarity
Junkyard Improvements
Italian Wine Presses
Distillation: Booze Manufacture 2
Winemaking: Counterfeit Wine 1
Sparkling Cider
TurnsExpansionsManager Experience
813641007Ethnic Solidarity
Junkyard Improvements
English Cider Presses
Distillation: Booze Manufacture 3
Counter Chin-Wagger 4
8136413210Double Barrel Production
Ethnic Solidarity
English Cider Presses
Distillation: Booze Manufacture 2
Fermentation: Sparkling Cider 1
Now I’m wondering if the first one swapped with a production manager in order to gain XP to become an Accountant and I then forgot all about it.
1x Tier 3 productions
Small Whiskey Distiller
TurnsExpansionsManager Experience
3627449Steam Sanitizer
Industrial Filters
Production Tracking

This isn’t used anymore. I had one of each T3 to produce barrels, but rarely kept them stocked up because I had more T3 barrels than I needed – and since I knew I could get more from the railroad (I had two passenger train stations in my territory) and politicians, and I was running out of time, there was no need for these. The whiskey is the only one I haven’t yet converted, but I use it to store T3 barrels. The Vodka Distiller is now a Dance Hall, the Brandy Distiller is a storage expansion used to store bottles for every production line in central Westloop, and the Rum Distiller is a storage expansion for building materials.

2x Nationality exclusive productions
Grappa
TurnsExpansionsManager Experience
383816134727212Steam Sanitizer
Industrial Filters
Production Tracking
Production Manager 3
383816134727212Steam Sanitizer
Industrial Filters
Production Tracking
Production Manager 3
6x Tier 4 productions
Beer Kegs
TurnsExpansionsManager Experience
131913338Steam Sanitizer
Industrial Filters
Production Tracking
Production Manager 3
Master of the Craft: Beer Kegs 3
Aged Whiskey
TurnsExpansionsManager Experience
17573215216Steam Sanitizer
Industrial Filters
Production Tracking
Production Manager 1
Master of the Craft: Aged Whiskey 2
Champagne
TurnsExpansionsManager Experience
1818187210612Steam Sanitizer
Industrial Filters
Production Tracking
Efficient Driver 1
Well-Known Brawler 2
Master of the Craft: Champagne 1
I may have been short on Organized/Hardworking people at the time, idk?
Cordials
TurnsExpansionsManager Experience
15151558213510Steam Sanitizer
Industrial Filters
Production Tracking
Production Manager: 2
Master of the Craft: Cordials 3
Gin
TurnsExpansionsManager Experience
131319513813512Steam Sanitizer
Industrial Filters
Production Tracking
Production Manager: 3
Master of the Craft: Gin 3
Spiced Rum
TurnsExpansionsManager Experience
18518542879Steam Sanitizer
Industrial Filters
Production Tracking
Master of the Craft: Spiced Rum 2

Speakeasies

4x Expanded (Improved) Homemade Booze Bootlegger
TurnsExpansionsManager Experience
44884Discreet AdvertisingProduction Manager 3
38305Discreet AdvertisingProduction Manager 2
Skill at the Still: Whiskey 4
50575Discreet AdvertisingSkill at the Still: Vodka 4
50254Discreet AdvertisingSkill at the Still: Brandy 2

I needed more crocks, and I remembered that this worked out pretty nicely in New York. Since I decided to stop the T3 barrel production lines, I put the managers to use elsewhere. It gives them something to do, and I wasn’t fussed about having a manager in these ops anyway. These were all opened in the final year.

5x Corner Speakeasy
TurnsExpManager Experience
145165207114931763New Rank: Captain 1
Counter Chin-Wagger 5
60801004535540New Rank: Captain 1
Speakeasy Manager 5
708414056561250Production Manager 3
1051401757962961New Rank: Captain 1
Production Manager 3
Distillation: Booze Manufacture 3
Brewing: Homemade Beer 2
70801004545870n/a

I haven’t included which expansions are currently active, only how many. This is because I tend to add and remove them as needed for supply management.

I had to move my first beer brewer out of her op, it was getting too much trying to supply it with crocks every single turn. The last on the list started being built the turn before last.

2x Small Speakeasy
TurnsManager Experience
404040409n/a
525252529n/a

Both of these were created to be overflows. One hadn’t been running for long enough for the manager to get XP, the other one still has a turn left before it comes online.

5x Supper Club upgrades
IconT2T3TurnsManager Experience
66445528335Production Manager 1
Speakeasy Manager 5
84567035429Production Manager 3
84567042429Production Manager 3
73496137379New Rank: Captain 1
Efficient Driver 1
Production Manager 1
Distillation: Booze Manufacture 2
Distillation: Moonshine 1
Counter Chin-Wagger 1
72486036309Production Manager 2
66445533289Production Manager 1

Yeah, that manager did a few different things before landing in that Dance Hall … I wasn’t happy with the time/output of her as a Moonshine manager, so she was put in a speakeasy.

Production

3x Bottling Operation
2x Counterfeit Label Printer
1x Expanded Malt Processor
1x Improved Backroom Distillery

Click for details
Bottling Operation
[][]TurnsExpansionsManager Experience
190181214Steam Sanitizer
Industrial Filters
Production Tracking
Production Manager 2
190181214Steam Sanitizer
Industrial Filters
Production Tracking
Production Manager 3
190181214Steam Sanitizer
Industrial Filters
Production Tracking
Production Manager 3
Only two of these were actually kept running at the end. I previously had a total of 6, but … yeah, well. Difficult to keep stocked!
Bottle Labels
TurnsExpansionsManager Experience
114306n/aProduction Manager 3
114306n/aProduction Manager 3
Malt Syrup
TurnsExpansionsManager Experience
9796Steam Sanitizer
Production Tracking
Production Manager 3
Manufacturing: Fermentation 1
This was not optimized one bit. One of those “lessons were learned.”
Neutral Alcohol
TurnsExpansionsManager Experience
5233/4474/993Steam Sanitizer
Industrial Filters
Production Manager 2
Manufacturing: Fermentation 4

I had good supplies of Apple Juice and Grape Concentrate around, so didn’t need to build anything.

Other

6x Storage Expansion
7x Upgraded Truck Repair Bay
40x No operation (yet)

Yes, 40 spare buildings is a lot. The problem I had is that most of them I got in the final year, and my strategy (when I get to the stage in game where I have at least one of everything already) is to not set up new things until I have a cluster of buildings – that way I can set up e.g. four T1 operations to supply a nearby Corner Speak, for instance. But I didn’t have enough buildings in a cluster to start building, and by the time I did, I wouldn’t have got all the building materials over there by the end of Prohibition anyway, so I left it. If I go back to it, though, I’m sure we could make a decent amount of money.

I also didn’t have as many gambling houses going as I should have (ideally, one in each bribed precinct), so that of course made it harder to gain new buildings in a timely fashion.

Gambling

7x Small Gambling House
Walk-insLocationRequiredFeaturesManager Experience
52Westloop$2250Slot Machines
Card Tables
Bookmaking
Space available x2
Pit Boss 1
House Manager 3
Mechanically Minded 2
53Downtown$4000Slot Machines
Policy Shop
Card Tables
Sports Betting
Dice Games
House Manager 3
Mechanically Minded 3
140Westloop$3250Slot Machines
Policy Shop
Small Bar
Sports Betting
Dice Games
House Manager 2
Mechanically Minded 2
226Westloop$2750Slot Machines
Policy Shop
Bookmaking
Card Tables
Small Bar
House Manager 1
Mechanically Minded 1
228Westloop$2750Slot Machines
Policy Shop
Bookmaking
Card Tables
Small Bar
House Manager 1
Mechanically Minded 1
170Downtown$2750Slot Machines
Policy Shop
Bookmaking
Card Tables
Small Bar
House Manager 1
Mechanically Minded 1
217Lincoln Park$2750Slot Machines
Policy Shop
Bookmaking
Card Tables
Small Bar
House Manager 2
9x Medium Gambling House
Walk-insLocationRequiredFeaturesManager Experience
360Westloop$7050Card Tables
Slot Machines
Bookmaking
Faro Parlor
Policy Shop
Dice Games
Small Table Games
Pit Boss 2
House Manager 4
Mechanically Minded 3
50Westloop$3500Slot Machines
Card Tables
Bookmaking
Dice Games
Policy Shop
Small Bar
Card Parlor
New Rank: Captain 1
Efficient Driver 3
Well-Known Brawler 1
House Manager 3
Mechanically Minded 1
283Westloop$4250Slot Machines
Card Tables
Policy Shop
Bookmaking
Sports Betting
Card Parlor
Small Bar
Pit Boss 1
House Manager 3
Mechanically Minded 2
144Downtown$4750Card Tables
Slot Machines
Policy Shop
Dice Games
Sports Betting
Small Bar
Faro Parlor
Smart Opportunist 1
Efficient Driver 2
Well-Known Brawler 1
Delivery Dash 1
House Manager 1
108Downtown$3750Slot Machines
Card Tables
Bookmaking
Sports Betting
Small Bar
Space available x2
House Manager 4
Mechanically Minded 2
463Westloop$4250Slot Machines
Card Tables
Bookmaking
Policy Shop
Dice Games
Faro Parlor
Small Bar
Efficient Driver 1
House Manager 3
Mechanically Minded 3
212Lincoln Park$4250Slot Machines
Card Tables
Bookmaking
Dice Games
Small Bar
Policy Shop
Faro Parlor
Pit Boss 1
House Manager 3
Mechanically Minded 3
333Lincoln Park$3500Slot Machines
Policy Shop
Bookmaking
Card Tables
Dice Games
Small Bar
Card Parlor
House Manager 3
Mechanically Minded 2
354Westloop$5000Slot Machines
Policy Shop
Card Tables
Bookmaking
Small Bar
Sports Betting
Faro Parlor
House Manager 1
Mechanically Minded 1
3x Large Gambling House
Walk-insLocationRequiredFeaturesManager Experience
1160Westloop$6500Slot Machines
Card Tables
Policy Shop
Faro Parlor
Sports Betting
Blackjack Tables
Small Bar
Slot Machines
Imported Furniture
Card Parlor
Pit Boss 2
House Manager 3
Mechanically Minded 3
625Westloop$5750Card Tables
Slot Machines
Policy Shop
Bookmaking
Sports Betting
Small Bar
Dice Games
Uniformed Attendants
Card Parlor
Faro Parlor
Pit Boss 2
House Manager 4
Mechanically Minded 2
336Lincoln Park$3500Slot Machines
Policy Shop
Bookmaking
Card Tables
Dice Games
Card Parlor
Small Bar
Space available x3
House Manager 3
Mechanically Minded 2

The final turn the net profit from all of them combined was $3763.72, which is … better than the turn before ($2152.13), when I gave a bunch of credit extensions. I don’t want to take cars off people, I can buy a new two-seater for like $84 from a dealership!

Legacy goals

Unsurprisingly, I didn’t manage to stay away from any vendettas in Chicago either. 😆 I got all the other ones, though!

Click for details
CategoryLegacy goal nameAchievedNeeded
FameGrasping the Gilded Age#1 of 9#1 of 9
FameEnburdened by Destiny100%30%
FameCoarse and Cunning277
ConnectionsCollector of Favors28515
ConnectionsPlayer with Railroads11
ConnectionsNation’s Freight Handler21
ConnectionsFriends in High Places11
EconomyProducer of Alcohols#1 of 9#1 of 9
EconomyDistributor to the People#1 of 9#1 of 9
EconomySupplier to the Stars91
CompetitorsObliterated Competition75%50%
CompetitorsNeutralized Hooligans99%50%
CompetitorsEarned the Dividends of Peace60
CompetitorsFinders Keepers2953500

Rival Outfits

Click for details
NameCornersLocationCrewOpinion
The Keller Outfit77Southloop5+15, hostile, truce in effect
The Randall Outfit60Back of the Yards4+0
The Kowalczyk OutfitSouthloopEliminated
The Larsen OutfitWestloopEliminated
The Moore Outfit?Eliminated
The Russell OutfitSouthloopEliminated
The Sorokin Outfit?Eliminated
The Sullivan OutfitLincoln ParkEliminated

I may have left two outfits. Didn’t have enough time left before the end of Prohibition to be able to expand into their territory anyway. If I continue playing I might decide to wipe ’em out, though …

The Larsen Outfit was, for most of the game, The Capone Outfit, run by Bottles’ father, Giorgio. For the most part we were on really good terms, and then they suddenly started getting sore about something, and at that point there was no longer a reason to not make a move.

Territory

Westloop

This is such a big part of the map, it feels as if the part to the right (north) should have its own name? Like, Northloop? I’ve just called both areas Westloop.

Controlled Buildings

The Corner Speak next to the cider op on the left is a 5000 ft³ building.

Downtown/Southloop

Controlled Buildings

Lincoln Park/Goose Island

Controlled Buildings

I currently have no backroom operations in this area at all, only a few gambling joints. I was still getting buildings together. Near the topmost diagonal street, on the left, is a 5000 ft³ building. My Accountant was trying to get it, but the building inspector wouldn’t take bribes, so I had to pay $123.4k to get my Accountant out of jail. Because I was hoping to get that building so I could use it as a speak, I was holding off on doing anything with the others. And, well, here we are. No 5k building and no other ops.

The rest of Chicago

The bits I haven’t decided to take over … yet. 😁

Back of the Yards/Southloop

Will I continue playing this game? I might, yes, once I’ve progressed the other maps more. I want to build operations in Lincoln Park, for instance, and see how much money I can make.

But on the other hand, I could just start it again from scratch and make sure to expand sooner to give myself more time to accrue buildings. Now that I know how to set up routes, where the buildings are, and how to best upgrade managers, and so on.


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