Right-click on them, or mouse over and press Esc to get rid of a notification. Click a notification icon to move the screen to that person/vehicle/operation/business/corner/whatever or to bring up their character sheet, the boss office, etc.
Miscellaneous
Icon | Appears on | Requirement/trigger | Notification indicates that … |
---|---|---|---|
Used Action | Exploring the map | (example icon of a business) You have used an Action to scope out a business. | |
Used Action | Exploring the map or raiding a safe house | (example icon of a resource) You have discovered a new type of resource to use/buy. | |
Used Action | Exploring the map or raiding a safe house | (example icon of a type of alcohol) You have discovered a new type of alcohol to make/sell. | |
Used Action | Using a Favor at a business | You have been introduced to a new business, or a business have put in a good word for you with someone. | |
Used Action | Attending a Neighborhood Event | You have been introduced to a new business, or the host has put in a good word for you with someone they know and that you weren’t on good terms with before. | |
Start of turn | Know someone who organizes a Neighborhood Event | Someone is organizing a Neighborhood Event. You usually have a few turns to get there and pay the attendance fee, but the icon will go away next turn. | |
Start of turn | Have accepted an invitation to attend a Neighborhood Event | The Neighborhood Event you paid to attend is happening this turn. If you don’t get someone over there, you’ll miss out on it, and its potential reward. | |
Used Action | Ask a business for an exclusive deal | You ask a business for an exclusivity deal and they accept. | |
Used Action | Have an exclusive deal with a business | The exclusivity deal you had with a business has run out. You can go back and ask them for another exclusivity deal. (This icon might be incorrect, I’ll have to check next time a deal runs out.) | |
Used Action? Start of turn? | Have completed a certain kind of mission | A mission of the “have 1 [booze] operation” or “have 5 corners” or “have 10 influence” type has met its target. Go back and speak to the mission-giver for your reward. | |
Start of turn | Having a mission with a deadline | The deadline for completing the mission ran out. |
Crew and operations
Note: All the annoying buying/selling notifications from auto-routes can be turned off! When you’re on the game’s start-up screen (before you load a game), go to Settings > Gameplay. Set Delivery Tickers to “Only Failure Warnings” and you’ll only get a notification if there’s an actual problem you need to be aware of. As a bonus, it also turns off notifications about successful bottle return pick-ups and vehicles having been fixed.
Icon | Appears on | Requirement/trigger | Notification indicates that … |
---|---|---|---|
Used Action | Using a Favor, or have enough money to pay a corner hooligan to join you | You have hired a new crew member. | |
Start of turn | Doing stuff with a crew member | One of your crew members is ready to level up. Can also be accessed from their character sheet. | |
Start of turn | Being in the wrong place at the wrong time | One of your crew members has been attacked. Possibly injured. | |
Start of turn | Driving around the map | One of your vehicles needs fixin’. Take them to a mechanic. See the vehicle’s health bar for urgency. | |
Action | Bought a vehicle | You’ve bought a car or a truck. It’s waiting for you at your safe house. | |
Used Action | Handed in a mission | Your outfit has learned a new skill. | |
Start of turn | Having at least one other crew member | A crew member is ready for promotion to captain. | |
Start of turn | Having a captain | A captain is [almost] ready to be assigned to a specific captain role. | |
Used Action | Having a captain | You have appointed a new captain, or assigned a captain a specific role. | |
Start of turn | Having a captain with a specific role | A new scheme is available. Can also be accessed from the captain’s character sheet. | |
Start of turn | Having a captain with a specific role on a scheme | A new step in an ongoing scheme needs your attention. Can also be accessed from the captain’s character sheet. | |
Start of turn | Having a backroom operation | One of your backroom operations was unable to finish a production cycle, either because of a lack of resources or lack of inventory space. | |
Start of turn | Having a backroom operation | One of your backroom operations who passively produce something has over-produced a resource and will not complete another passive production cycle until you remove some of that | |
Start of turn | Map: Detroit and PittsburghHaving an automated route that picks up bottle returns | A crew member on an automated route has successfully visited a front to collect returned bottles. The bottles have been delivered to your safe house. | |
Start of turn | Having an automated route with a “repair vehicle” stop | A vehicle on an automated route has been fixed and is back up to full health. | |
Start of turn | Having an automated route with a “repair vehicle” stop | Someone on an automated route didn’t have enough money on them to fix their vehicle. | |
Start of turn | Having an automated route with a buying stop | Tells you what/how many items on an automated route have been bought, if any. These notifications can be turned off, see above. | |
Start of turn | Having an automated route with a selling stop | Tells you what/how many items on an automated route have been sold, if any. These notifications can be turned off, see above. | |
Start of turn | Having an automated route with a buying (or selling?) stop | Couldn’t complete transaction because of police – or federal agent – presence on the corner. | |
Start of turn | DLC: Criminal Record | You have a new | |
Start of turn | Having a dead crew member | You didn’t have enough money in your safe house to pay the family of a fallen crew member. |
Fronts and territory
Icon | Appears on | Requirement/trigger | Notification indicates that … |
---|---|---|---|
Used Action | Having a front that you told to expand territory | One of your fronts is working on expanding your territory. | |
Start of turn | Having a front that you told to expand territory | A new corner has joined your territory. | |
Start of turn | Having a front that you told to expand territory | This front has finished adding a new corner to your territory. Visit the front to get them to add the next one. | |
Start of turn | Having a front that you told to expand territory | This front has finished adding a new corner to your territory. It can’t expand your territory any further. | |
Used Action | Having a business inside your territory | A business in your territory will now be paying you protection money. | |
Used Action | Having a business inside your territory | A business in your territory is refusing to pay you protection money. Try to convince them again next turn by smashing up the place to show them who’s boss. | |
Start of turn | Having a front on an automated route | An automated route passed by this business but didn’t have enough money on them to pay the deficit. Make sure your automated route has enough money in the future and send someone there manually to pay. | |
Start of turn | Having a front | None of your crew has visited this front in a couple of months, and it’s running at a deficit. If you don’t visit and pay as soon as possible, it will stop being your front – and can mean a loss of territory. | |
Start of turn | Having a closed down front on an automated route | You’ve forgotten to removed a closed down front from an automated route, so a crew member visited in vain. Edit the route to either have them skip the stop or remove it from the route altogether. | |
Used Action | Having a front | You’ve lost control of a corner. Oops. | |
Used Action | Having a front | Businesses on that corner are no longer under your influence. | |
Start of turn | Having a front | You have successfully protected a front from being closed down by a rival outfit. | |
Start of turn | Having a front | A rival outfit successfully managed to close down one of your fronts. Potentially with a loss of associated territory. | |
Start of turn | Having a business inside your territory paying you protection money | Considering they pay you for protection, why are you not protecting them from a corner hooligan? They’ve stopped paying you protection money in protest. Go let them know you’ll take of it. Gives Mission: A Shame If Something Were To Happen To It. |
Frenemies
Icon | Appears on | Requirement/trigger | Notification indicates that … |
---|---|---|---|
Used Action | Exploring the map | You have discovered a new corner hooligan. | |
Start of turn | Be friendly with a corner hooligan | A corner hooligan wants to make you an offer of some kind. Go visit them to see what it’s about. | |
Start of turn | Be friendly with a corner hooligan | The corner hooligan you agreed to do business with has got the stuff you asked for. Go visit them to collect. | |
Start of turn | Be friendly with a corner hooligan | The corner hooligan got tired of waiting for you to show up to discuss the offer they wanted to make, and it’s no longer valid. | |
Used Action | Made a deal with a corner hooligan | You’ve made a deal with a corner hooligan either to stop targeting nearby businesses or to use the businesses on their corner.. | |
Used Action | $1000 | You paid a corner hooligan to go start a boxing gym. They have been removed from the game and their corner is now neutral territory. | |
Used Action | Exploring the map | You have discovered a safe house belonging to a corner hooligan or a rival outfit. If it’s abandoned you can go loot it. | |
Start of turn | Doing something they dislike? | A hooligan or rival outfit has become angry at you for some reason. | |
Start of turn | Doing something they like? | A hooligan or rival outfit has stopped being angry at you for some reason. | |
Used Action | Exploring the map | You have discovered a new rival outfit. | |
Start of turn | Having discovered another outfit | A rival outfit wants to talk to you. Either show up at the location indicated on the date in question, or track one of their members down and ask what they want. Usually a truce of some sort. Could be money in it. It can also mean they’re planning to attack one of your fronts. Send someone there to protect it. | |
Used Action | Using persuasion on a front in a rival outfit’s territory | You have successfully got one of a rival outfit’s fronts to close down. | |
Start of turn | Having a rival outfit being sore at you | A rival outfit has caused a business to close down for a while. You’ll get this if the business is in your territory, or if it’s outside of your territory but you’ve done business with them in the past. | |
Used Action | Meeting with a rival outfit | You have entered into a truce with a rival outfit. | |
Start of turn | Having a truce with a rival outfit | The truce you had with a rival outfit has come to an end. You’re back to being enemies again. |
Law enforcement
Icon | Appears on | Requirement/trigger | Notification indicates that … |
---|---|---|---|
Start of turn | n/a | Cops are stationed at the corner of X and Y (click icon to see location). Avoid this corner if you don’t have the cop in your pocket unless you want to risk arrest. | |
Start of turn | Used a Favor with a cop to call on the Feds | You pulled some strings with a paid-off cop to tip off their Fed friend about one of your rival’s operations. The Prohies have raided one of the rival outfit’s operations as a result of this tip-off. Good times! | |
Used Action | Bribing a cop | You’ve successfully bribed a cop. They will leave your outfit alone for the next 250 days. | |
Start of turn | Having bribed a cop | Your bribe has run out. The formerly bribed cop won’t target your outfit just yet, but they are waiting for a new pay-off. Pronto. Seek out the cop in question and pay them off as soon as possible, before they get sore. | |
Start of turn | Having bribed a cop | Your last bribe ran out a while ago and the cop is now tired of waiting for their pay day. They will now start targeting your outfit again. |
Gambling
Icon | Appears on | Requirement/trigger | Notification indicates that … |
---|---|---|---|
Start of turn | Gambling house (any) | A new feature in a gambling house has finished construction and is now active. | |
Start of turn | Gambling house (any) | One of your gambling operations doesn’t have enough money to operate all its features. Stop by and add more money to get them up and running again. | |
Start of turn | Gambling house (any) with a regular gamblers feature | One of the regular gamblers have sunk into debt. Go talk to them. | |
Used Action | Gambling house (any) with a regular gamblers feature | You have forgiven a gambler’s debt. | |
Start of turn | Having extorted an indebted gambler | It’s time to go cash in on that gambling debt you extorted a couple of turns ago. | |
Start of turn | Having extorted an indebted gambler | You forgave a gambler’s debts hoping they’d fall deeper into debt so you could extort them for something even better, but instead they won, pulled themselves out of debt and have stopped frequenting your gambling house. | |
Start of turn | Gambling house (any) with specific gambling feature | One of the gamblers has left your gambling house with their winnings. |
Politics and lawmaking
Icon | Appears on | Requirement/trigger | Notification indicates that … |
---|---|---|---|
Start of turn | DLC: Shadow Government | First week of January only. You can enact/revoke laws if you have the influence required. You have until the end of January to make any changes. | |
Used Action | DLC: Shadow Government | January only. You have enacted or revoked a law in the city. | |
Start of turn | DLC: Shadow Government | First week of June in 1920, 1924, 1928, 1932 (also 1922, 1926 and 1930 on some maps): A new election cycle has begun. You have until the end of August to go nominate one or more politicians for office. | |
Start of turn | DLC: Shadow Government | First week of September in 1920, 1924, 1928, 1932 (also 1922, 1926 and 1930 on some maps): You can start doing campaign actions to help the chances of your chosen politician(s) being voted into local council. You have until the end of October. | |
Used Action | DLC: Shadow Government | Your pet politician is doing the campaign action you’ve suggested. | |
Start of turn | DLC: Shadow Government | First week of November in 1920, 1924, 1928, 1932 (also 1922, 1926 and 1930 on some maps): Election day! Results are in. |