Tag: Territory size

  • Gambling features

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    Gambling managers gain XP only from dealing with regular gamblers. A gambling operation running only on features for walk-in gamblers won’t cut it. On the plus side, you’ll still get decent leveling from only running Bookmaking and Card Tables. Yes, it means you’ll have gamblers to shake down for debt repayment, but if you can’t…

  • New game strategy

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    ➡️ tl;dr You’re the new kid in town, huh? Let’s run you through a few steps to get your new empire up and running as smoothly as possible. How easy a game is depends on the seed you’ve got. Some are more difficult than others, and there’s no real way of knowing which one’s “good”…

  • Missions

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    Missions can get you Favors, increased relationship, money, vehicles, skills, booze, and even a building if you’re really lucky. Sometimes it’s worth taking a gamble. For other times … there’s this list. I haven’t listed the missions that have the exact same names as the skills they give. You can find them and their costs…

  • Achievements

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    This does not refer to the in-game legacy goals, but the achievements you get awarded in Steam/Epic/GoG for hitting certain targets while playing. They give you nothing but bragging rights. There are 80 in total, and they relate to everything from how much cash you have to how many corners are in your territory. Achievements…

  • Gambling operations: Your loss is my gain

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    “Heard you had a lucky streak.”“Luck had nothing to do with it.” When your territory reaches ten corners, your outfit is large enough to support a gambling operation. Should you? Yes. It’s a way to move money between characters in places you don’t yet have a building, plus indebted gamblers give you free stuff! How…

  • Nationality exclusive alcohol

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    You won’t find this alcohol unless you have the corresponding nationality DLC. Base game allows you to play as (for instance) an Italian, sure, but Grappa will only exist in the game if you have The Italian Outfit DLC. The German Outfit German Lager Production Produces 60 German Lagerevery 21 days (3 turns) Uses up…

  • Map exclusive alcohol

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    These alcohols aren’t classified as T1-T4, because they aren’t as easily classified. Some seem to be T1-T2, T2-T3, or maybe even T3-T4. The only ones I have fully built so far are the ones in New York, so if you can fill in the blanks on the other, please let me know! Some of the…

  • Moonshine & Gin

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    Moonshine Backroom Moonshine Operation (T1) Upgrade from basic version Improved Moonshine Operation (T1) Produces 25 Moonshineevery 28 days (4 turns) 50 Moonshineevery 28 days (4 turns) Uses up 10 Neutral Alcohol25 Stoneware Crocks 20 Neutral Alcohol50 Stoneware Crocks Requirements Skill: Moonshine Manufacture Territory size: 6 cornersSkill: Extra Extraction Territory size: 6 cornersSkill: Extra Extraction Build…

  • Cider

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    Hard Cider Backroom Cider Operation (T1) Upgrading from basic version Improved Cider Operation  (T1) Produces 40 Hard Ciderevery 35 days (5 turns) 80 Hard Ciderevery 35 days (5 turns) Uses up 8 Apple Juice40 Stoneware Crocks 16 Apple Juice80 Stoneware Crocks Requirements Skill: Cider Making Territory size: 6 cornersSkill: Pressing Matters Territory size: 6 cornersSkill:…