Tag: The English Outfit
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DLC: The optional extras
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⚠️ Word of warning ⚠️If you have an ongoing game and then buy and install Shadow Government, odds are that at some point, your game save will break beyond repair and you’ll have to start a new game from scratch. My first/tutorial game in Chicago bugged out so I could no longer talk to anyone…
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Legacy Goals
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“You have an all out prize fight, you wait until the fight is over, one guy is left standing. And that’s how you know who won.” You will first be introduced to Legacy Goals when you reach 1 January 1921, when you get a window popping up to welcome you to a new year and…
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Nationalities
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“We are all immigrants, are we not?” There are many different nationalities to choose from, but all of them are not available in every city. Does it matter which one you choose? Only if you have a of the nationality DLC. It’s more to give a flavor to the game. Atlantic City Chicago Cincinnati Detroit…
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Speakeasies: Not a dry glass in the house
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That’s more like it! Now it’s time to sell your ill-gotten gains and really get the money machine going. Selling at a speakeasy (or “speak” for short) gives you double the money than if you go around selling to businesses. Keep your speaks well stocked, your precinct thoroughly paid off, and you’ll have yourself a…
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Makin’ alcohol
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Number of expansions are based on having an Organized and/or Hardworking manager. “T1-T4” refers to tiers. You start by unlocking T1, then as you continue to expand and learn more skills, you can produce more – and fancier – alcohol, until you reach the highest level. Upgrading a T1 operation into a T2 operation means…
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Cigarette Production
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Cigarette Production Produces 30 Cigarettesevery 21 days (3 turns) Uses up 4 Paper Requirements Nationality: EnglishTerritory size: 20 cornersSkill: Homeland Speciality Build cost -$200030 Steel Barrels10 Lumber25 Pipes Build time 42 days (6 days) Expansions 3 Upgrades/Downgrades n/a The English Outfit DLC. Apparently you don’t need Tobacco to make Cigarettes!